# Overview

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In this video Rich gives users a preview of the completed mining scene and goes over the parameters of the entire project, explaining how he'll go about achieving the results the 'Director' will want and how he approaches rigging for production purposes.

Users can jump ahead to a specific section by using the Chapter selection widget on the right side of the player or by directly clicking any of the Chapter Title links below.

Tab | Time | Chapter | Description
1 | 00:00 | Start | Rich explains the Tutorials Section of the Training
| 05:47 | Total Video Time |

Frequently Asked Questions--

Q.) The 3D view seems to flash when its rotated and go from flat shaded to something that looks more ...rendered, what is that?

> A.) That is 'Ray GL', an option in 501 that allows you to embed preview into a viewport for a way to closer see what your scene will look like in a final render. Check out the docs for more information on Ray GL.

Q.) I saw a file listed in the Item List called "RefGuy" what is that?

> A.) That is a scene that is included in the Tutorials with a 6 foot tall 3D person that you can drop into a scene to help visualize scale. Its just a bunch of locators with IK applied so you can pose it in a simple way.

Q.) Rig Sketching looks cool, but if he already knows the answer how is showing the ideas already solved going to help me learn the rigging throughout process?

> A.) When going through the Rig Sketches he tries to present things as if he did not know the answer already, to try and show working through the problem. It's a good question to ask because if you came into this blind you may think I'm just fishing around for the answers as I am going along. I can't imagine you would think it was good money spent if you thought you were paying to watch him teach himself how to rig. ;)

Q.) As I look ahead at all the files that are attached for all the sections they look like they are grouped by the same names and just have different version numbers. An example would be "Train_00_Organize_01.lxo" and "Train_00_Organize_02.lxo" Why give us versions of the same file?

> A.) The idea is that you can watch along with the videos and see the beginning of a section, which would be the "_01.lxo" and the end of the section, which would be "_02.lxo". This way you can follow along from the beginning of the section and use your own file for the next section, or use the one provided, giving you the flexibility of following along from any point in the training from the start.

Q.) There is an "Assemblies" directory included in the Tutorial section, what should I do with that?

> A.) They are for holding the assembly presets that are created during the course of the training. For more information about Assemblies and Assembly Presets please check out the Assembly Groups and Assembly and Rig UI sections in the training.

Q.) So there are 3 sections - the Train, the Hopper Car and the Crane, do I need to follow along in order or can I skip ahead if I wanted to?

> A.) There is nothing preventing you from jumping into any section you want, all of the support files are included so you can start at any point. If you are an experienced rigger feel free to poke around and see how modo solves problems. If you are new to rigging however, I would recommend against it. Each lesson builds on techniques discussed in the lessons before it. This helps avoid too much repetition in the sections later on and allows more focus on the rigging thought process and less on the tools. This also means that you might miss something important that I assume you already know.

Resources--

Links to the modo in-line help system
Docs: Ray GL
Docs: Assembly Groups

Links to other pages in this training
Training: Assembly Groups
Training: Assembly and Rig UI

File--

Links to the modo scenes used in the video
(click to open in modo)
File: MineScene_00_Initial_01.lxo
File: MineScene_01_EnvOnly_01.lxo
File: MineScene_01_EnvOnlyLite_01.lxo
File: RefGuy_6ftTall.lxo

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