# Locator Display Options

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One of the fundamental requirements of a rig are the handles and controls the animator manipulates in the 3D viewport. Outside of modeling specific geometry for such a case, in modo this is often achieved using locators, which provide a broad spectrum of options to customize how they draw to the 3D open GL viewports for ease of manipulation and handling. In this video, Rich covers all the different options and demonstrates how they are useful.

Users can jump ahead to a specific section by using the Chapter selection widget on the right side of the player or by directly clicking any of the Chapter Title links below.

Tab | Time | Chapter | Description
1 | 00:20 | Display Panel | Location and Options of the 'Display' viewport panel.
2 | 07:16 | Labels | Applying Labels to items in the viewport for easier identification.
3 | 09:27 | Draw Options | Various draw options available to items in the 3D viewports.
4 | 13:23 | Locator Draw | Locator Draw options available.
5 | 17:35 | Locator Shapes | All the various Locator Shape options covered in detail.
6 | 18:52 | Locator Links | Linking Locators to other items in the scene for easy referencing cues.
| 25:12 | Total Video Time |

Frequently Asked Questions--

Q.) Can I change the font style for GL labels?

> A.) You cannot, the size and font are fixed by modo.

Q.) Once you create a label, and we get the XY adjust channels, can I remove them?

> A.) No you cannot, once they are added they will remain attached to your item (and can not be manually removed)

Q.) What is a "Limit Surface"?

> A.) The Limit Surface are the polygons that are created when you convert an item to a subdivision surface. These are the polygons you can't actually select without first freezing your geometry.

Resources--

Links to the modo in-line help system
Docs: Track View (aka Dope Sheet)
Docs: Graph Editor
Docs: Display Options

Links to other pages in this training
Training: Keyframes Dope Sheet
Training: Channels
Training: Modifiers (Channel Relationship)
Training: General UI
Training: Modifiers in Action (Clock)

File--

Links to the modo scenes used in the video
(click to open in modo)
File: GraphEditor_01.lxo

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