# Referencing

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Referencing in modo provides a way to include separate external scenes within another scene, linking them in such a way that when the linked file is updated, the next time the master file is loaded, the updates will appear as part of the referenced scene. In this video Rich explains modo's methodology for Referencing and the workflow for obtaining the best results.

Users can jump ahead to a specific section by using the Chapter selection widget on the right side of the player or by directly clicking any of the Chapter Title links below.

Tab | Time | Chapter | Description
1 | 00:08 | Ref. Definition | Definition of what referencing is and how it works in modo.
2 | 08:23 | Reference Example | Some examples of where and when to use referencing for rigging.
| 14:08 | Total Video Time |

Frequently Asked Questions--

Q.) There is no way to "reload" reference without closing the whole scene and reloading?

> A.) Not currently, hopefully we will see more tools like that in the referencing toolbox in the future.

Q.) Billy the "Shpere" eh?

> A.) Yes, yes, Rich can't spell... move along, move along.

Resources--

Links to the modo in-line help system
Docs: Referencing
Docs: Modifiers
Docs: Instancing

Links to other pages in this training
Training: Duplicating and Instancing
Training: Modifiers

Files--

Links to the modo scenes used in the video
(click to open in modo)
File: Ref_CarBodyA_01.lxo
File: Ref_CarBodyB_01.lxo
File: Ref_CarRace-01.lxo
File: Ref_Sphere_01.lxo
File: Ref_TargetA_01.lxo
File: Ref_TargetA_02.lxo
File: Ref_TargetB_01.lxo
File: Ref_TargetB_02.lxo
File: Ref_Wheel_01.lxo

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